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Clo 3d vs marvelous designer
Clo 3d vs marvelous designer












clo 3d vs marvelous designer

Select the textures you want to create (e.g., Diffuse, Normal).For the first exported file, select the Unified UV Coordinates option.See also Exporting OBJ files with baked texture If you want to bake additional graphics (e.g., stitches, overlays) into the textures you also need to export two OBJ files: with baked textures and with the patterns' UV coordinates. In the export OBJ dialog, keep the “ Unified UV Coordinates” option checked and deselect the “ Save with Texture Files”.Invoke the OBJ export command and specify another name for the OBJ file that should contain the patterns’ information.Before exporting the second OBJ file, open the UV editor and select Reset UV to 2D arrangement.For the first exported file, uncheck the Unified UV Coordinates option and select Save with Texture Files Zip.To keep the garment textures when importing into Unreal Editor, you need to export two OBJ files: with textures and with the patterns' UV coordinates. Make sure Scale is set to centimeters (100%).In the Export OBJ dialog, select the following options:.Select the folder and the name for your OBJ file.Select the patterns you want to export and select the Export OBJ Selected menu.Before exporting your OBJ file make sure to select Reset UV to 2D arrangement in the UV editor.See also OBJ-file export without textures You can use Draper Attachment components later in UE. Having buttons or other attachments in OBJ files will cause errors during the uDraper import. Note: When exporting OBJ files, make sure that there is nothingselected under Select All Graphics and Trims. Exporting garments from Marvelous Designer in OBJ format Refer to Preparing garments in MD/CLO article.ģ. In this case, please follow the Option B below when exporting your OBJ files.Ģ. In addition, you should export another OBJ file to preserve 2D patterns data. If you plan to use your textures along with the imported OBJ file, you need to keep an original UV mapping while exporting your OBJ file. Therefore, if you see distortions or wrong sizing of imported garments during the simulation, it is an indication of the UV mapping mismatch. In particular, scaling of the patterns during the simulation in UE is based on the UV mapping. UDraper's OBJ import relies on UV mapping to reconstruct 2D patterns data. Please also follow this video tutorial below. Configure materials for imported garment.

clo 3d vs marvelous designer

Importing Marvelous Designer garments in OBJ format.Exporting garments from Marvelous Designer in OBJ format.Preparing garments in Marvelous Designer.

clo 3d vs marvelous designer

You can use simple clothes exported from Marvelous Designer or Clo in OBJ format.














Clo 3d vs marvelous designer